John McCreedy
Caldari Eve Defence Force
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Posted - 2011.08.17 20:43:00 -
[1]
Originally by: SATAN Edited by: SATAN on 15/08/2011 20:14:14
Originally by: CCP Greyscale This set of threads exist to collect feedback for the separate parts of the devblog "Nullsec Development: Design Goals", which can be found here.
This thread is about: Small Combat
Please read the blog and give specific feedback on this area of the blog. The more precise, reasoned and comprehensive you can be, the better we can utilize your feedback
This must be some sort of troll attempt on CCP's behalf you have no clue what small is or what is needed to make it viable again. Since 7 years ago you guys keep making posts about promoting small scale pvp and then do the complete opposite and make the fight s even larger.
But just in case you are serious this is what you need to do.
1)Remove local(Like you have been promising 5 years now) 2)Boost all the things you nerfed in the past which made small scale pvp possible. 3)Nerf probing or allow ships to be un-probable again. 4)Make looting items a worthy way of making isk, you have nerfed the eve market to the point that its not possible to stay in the black even with our k/d ratio. 5)Force people to have to protect their assets, right now there is no reason for someone to undock and defend them selves without a CTA called 2 days ago.
Being the only people in this game that made a living from small scale stuff I can tell you the following. Nerfing anything will not have the goals you speak off. Super caps/caps/numbers don't mean anything to a well run small gang they are just more targets and don't need to be nerfed.
The most important aspect of small scale pvp is to allow out of the ordinary tactics, and ships that will allow such combat. At the moment small scale pvp means the 10 of you vs 100 of them, which is fine but when those 100 are given game mechanics which allow them to control every aspect of the fight means the 10 have no choice but to disengage or escalate the fight by calling in backup.
I agree with some of your points but if you remove local and nerf probing then how is a small roaming fleet going to find any targets? It'll be hellish, sitting there probing systems looking for targets then moving on to the next. Local and probing work in favour of the aggressor as well as defender.
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